Heures au format UTC + 1 heure [ Heure d’été ]




Poster un nouveau sujet Répondre au sujet  [ 2 messages ] 
  Imprimer le sujet

Star Wars X-Wing miniature game
Auteur Message
MessagePosté: Sam Juin 13, 2015 3:04 pm 
Secretaire
Secretaire
Avatar de l’utilisateur
Hors ligne

Inscription: Mar Sep 14, 2010 8:59 pm
Messages: 840
Localisation: Libourne
Ce samedi 13 juin je vais jouer avec Ayric et Fabrice à Star Wars X-Wing

Le jeu est ouvert à celles et ceux qui seraient intéressés. Attention prévoir 1 à 2 heures et sans être certains d'avoir de vainqueurs

Vous trouverez ci-après les listes que j'ai préparé.

Rebelles - 100 Points – Han Shot First
Vaisseaux
1. Han Solo YT-1300
2. Pilote débutant
Titre
1. Faucon millénium
Membres d'équipage
1. Chewbacca
1. Gunner
Compétences de pilote d'élite
1. Insaisissable
Empire – 100 Points – BH-swarm
Vaisseaux
1. Kath Scarlet
1. Howlrunner
3. Pilote de l'académie
Membres d'équipage
1. Officier en reconnaissance
Compétences de pilote d'élite
1. Push the limit
1. Swarm Tactics
Racailles – 100 Points – HWK ionique
Vaisseaux
1. Dace Bonearm
1. Drea Renthal
1. N'dru Suhlak
1. Pirate Binayre
Membres d'équipage
1. Ingénieur en armement
Compétences de pilote d'élite
1. Instinct de vétéran
1. Squad leader
Armes secondaires
1. Chargement de bombes
1. Torpilles à protons
1. Missiles d'assaut
1. Seismic charges
1. Tourelles à canons ioniques
Astromech récupérés
1. Astromech déglingé
Amélioration illégales
1. Blaster « de la mort »
Rebelles – 60 Points – Ibtisam t'instruit
Vaisseaux
1. Ibtisam
1. Pilote débutant
Armes secondaires
1. Canon laser lourd
Compétences de pilote d'élite
1. Insaisissable
Systèmes
1. Système de commande de tir
Empire – 60 Points – Efficacité selon Vador
Vaisseaux
1. Darth Vader
1. Soontir Fel
Armes secondaires
1. Cluster Missiles
Racailles – 60 Points – HWK ionique
Vaisseaux
1. Dace Bonearm
1. Drea Renthal
Membres d'équipage
1. Ingénieur en armement
Armes secondaires
1. Chargement de bombes
1. Torpilles à protons
1. Seismic charges
1. Tourelles à canons ioniques
Astromech récupérés
1. Astromech déglingé

_________________
"Ça, c'est bien !" -- Yuri Karpov, 2012
[url=http://www.wizards.com/Magic/PlaneswalkerPoints/6213638235]Conclave de selesnya[/url][img]http://pwp.wizards.com/6213638235/Scorecards/Landscape.png[/img]


Haut
 Profil  
 

Re: Star Wars X-Wing miniature game
MessagePosté: Sam Fév 11, 2017 10:55 am 
Secretaire
Secretaire
Avatar de l’utilisateur
Hors ligne

Inscription: Mar Sep 14, 2010 8:59 pm
Messages: 840
Localisation: Libourne
Une liste d'armée épique

+++ Grise army (Star Wars - X-Wing Miniatures v40) (300 Points, 2 Epic Points) +++

++ Standard (Rebel v119) (300 Points, 2 Epic Points) ++

+ A-Wing (92 Points) +

········PS 1 - Prototype Pilot (21 Points) [Cluster Missiles (4 Points)]
········Rules: Boost, Evade, Focus, Target Lock
········Profiles:
················Prototype Pilot: Pilot Skill:1|Primary Weapon:2|Agility:3|Hull:2|Shields:2|Upgrade Bar:Missiles
················A-Wing: Size:Small|Firing Arc:Standard
················Cluster Missiles: Weapon Range:1-2|Attack Value:3
················Cluster Missiles: Missiles Ability:Attack (target lock): Spend your target lock and discard this card to perform this attack twice.

········PS 1 - Prototype Pilot (21 Points) [Cluster Missiles (4 Points)]
········Rules: Boost, Evade, Focus, Target Lock
········Profiles:
················Prototype Pilot: Pilot Skill:1|Primary Weapon:2|Agility:3|Hull:2|Shields:2|Upgrade Bar:Missiles
················A-Wing: Size:Small|Firing Arc:Standard
················Cluster Missiles: Weapon Range:1-2|Attack Value:3
················Cluster Missiles: Missiles Ability:Attack (target lock): Spend your target lock and discard this card to perform this attack twice.

········PS 1 - Prototype Pilot (20 Points) [Proton Rockets (3 Points)]
········Rules: Boost, Evade, Focus, Target Lock
········Profiles:
················Prototype Pilot: Pilot Skill:1|Primary Weapon:2|Agility:3|Hull:2|Shields:2|Upgrade Bar:Missiles
················A-Wing: Size:Small|Firing Arc:Standard
················Proton Rockets: Weapon Range:1|Attack Value:2
················Proton Rockets: Missiles Ability:Attack (focus): Discard this card to perform this attack. You may roll additional attack dice equal to your agility value, to a maximum of 3 additional dice.

········PS 8 - •Tycho Celchu (30 Points) [Chardaan Refit (-2 Points), Engine Upgrade (4 Points), •Squad Leader (2 Points)]
········Rules: Boost, Evade, Focus, Target Lock
········Profiles:
················•Tycho Celchu: Pilot Skill:8|Primary Weapon:2|Agility:3|Hull:2|Shields:2|Upgrade Bar:Elite, Missiles
················A-Wing: Size:Small|Firing Arc:Standard
················Tycho Celchu: Pilot Ability:You may perform actions even while you have stress tokens.
················Squad Leader: Elite Ability:Action: Choose 1 ship at Range 1-2 that has a lower pilot skill than you. The chosen ship may immediately perform 1 free action.
················Engine Upgrade: Modification Ability:Your action bar gains the [boost] action icon.
················Chardaan Refit: Missiles Ability:This card has a negative squad point cost.

+ Attack Shuttle (24 Points) +

········PS 3 - •"Zeb" Orrelios (24 Points) [Conner Net (4 Points), •Phantom, •Sabine Wren (2 Points)]
········Rules: Barrel Roll, Evade, Focus
········Profiles:
················•"Zeb" Orrelios (•Sabine Wren): Pilot Skill:3|Primary Weapon:3|Agility:2|Hull:2|Shields:2|Upgrade Bar:Turret, Crew, Bomb
················Attack Shuttle: Size:Small|Firing Arc:Standard
················"Zeb" Orrelios: Pilot Ability:When defending, you may cancel [critical] results before [hit] results.
················Phantom: Title Ability:While you are docked, the Ghost can perform primary weapon attacks from its special firing arc and, at the end of the combat phase, it may perform an additional attack with an equipped [turret]. If it performs this attack, it cannot attack again this round.
················Sabine Wren: Crew Ability:Your upgrade bar gains the [bomb] icon. Once per turn, before a friendly bomb token is removed, choose 1 enemy ship at Range 1 of that token. That ship suffers 1 damage.
················Conner Net: Bomb Ability:Action: Discard this card to drop 1 Conner net token. When a ship's base or maneuver template overlaps this token, this token detonates.
················Conner Net Token: Bomb Token Rules:When this bomb token detonates, the ship that moved through or overlapped this token suffers 1 damage, receives 2 ion tokens, and skips its "Perform Action" step. Then discard this token.

+ X-Wing (58 Points) +

········PS 2 - Rookie Pilot (27 Points) [Engine Upgrade (4 Points), Flechette Torpedoes (2 Points)]
········Rules: Boost, Focus, Target Lock
········Profiles:
················Rookie Pilot: Pilot Skill:2|Primary Weapon:3|Agility:2|Hull:3|Shields:2|Upgrade Bar:Torpedoes, Astromech
················X-Wing: Size:Small|Firing Arc:Standard
················Engine Upgrade: Modification Ability:Your action bar gains the [boost] action icon.
················Flechette Torpedoes: Weapon Range:2-3|Attack Value:3
················Flechette Torpedoes: Torpedoes Ability:Attack (target lock): Discard this card and spend your target lock to perform this attack. After you perform this attack, the defender receives 1 stress token if its hull value is "4" or lower.

········PS 5 - •"Hobbie" Klivian (31 Points) [Daredevil (3 Points), Flechette Torpedoes (2 Points), •R2-D6 (1 Points)]
········Rules: Focus, Target Lock
········Profiles:
················•"Hobbie" Klivian (•R2-D6): Pilot Skill:5|Primary Weapon:3|Agility:2|Hull:3|Shields:2|Upgrade Bar:Elite, Torpedoes, Astromech
················X-Wing: Size:Small|Firing Arc:Standard
················"Hobbie" Klivian: Pilot Ability:When you acquire or spend a target lock, you may remove 1 stress token from your ship.
················Daredevil: Elite Ability:Action: Execute a white [left turn 1] or [right turn 1] maneuver. Then, receive one stress token. Then, if you do not have the Boost action icon, roll 2 attack dice. Suffer any damage [hit] and critical damage [critical] rolled.
················R2-D6: Astromech Ability:Your upgrade bar gains the [elite] upgrade icon.
················Flechette Torpedoes: Weapon Range:2-3|Attack Value:3
················Flechette Torpedoes: Torpedoes Ability:Attack (target lock): Discard this card and spend your target lock to perform this attack. After you perform this attack, the defender receives 1 stress token if its hull value is "4" or lower.

+ VCX-100 (65 Points) +

········PS 5 - •Kanan Jarrus (65 Points) [Adv. Proton Torpedoes (6 Points), Advanced Sensors (3 Points), Anti-Pursuit Lasers (2 Points), Blaster Turret (4 Points), Intelligence Agent (1 Points), Proton Torpedoes (4 Points), •Ghost, •Luke Skywalker (7 Points)]
········Rules: Evade, Focus, Target Lock
········Profiles:
················•Kanan Jarrus: Pilot Skill:5|Primary Weapon:4|Agility:0|Hull:10|Shields:6|Upgrade Bar:System, Turret, Torpedoes x2, Crew x2
················VCX-100: Size:Large|Firing Arc:Special Firing Arc (Torpedoes)
················Kanan Jarrus: Pilot Ability:When an enemy ship at Range 1-2 is attacking, you may spend a focus token. If you do, the attacker rolls 1 fewer attack die.
················Ghost: Title Ability:Equip the Phantom title card to a friendly Attack Shuttle and dock it to this ship. After you execute a maneuver, you may deploy it from your rear guides.
················Anti-Pursuit Lasers: Modification Ability:After an enemy ship executes a maneuver that causes it to overlap your ship, roll 1 attack die. On a [hit] or [critical hit] result, the enemy ship suffers 1 damage.
················Advanced Sensors: System Ability:Immediately before you reveal your maneuver, you may perform 1 free action. If you use this ability, you must skip your "Perform Action" step during this round.
················Intelligence Agent: Crew Ability:At the start of the Activation phase, choose 1 enemy ship at Range 1-2. You may look at that ship's chosen maneuver.
················Luke Skywalker: Crew Ability:After you perform an attack that does not hit, you may immediately perform a primary weapon attack. You may change 1 [focus] result to a [hit] result. You cannot perform another attack this round.
················Adv. Proton Torpedoes: Weapon Range:1|Attack Value:5
················Proton Torpedoes: Weapon Range:2-3|Attack Value:4
················Adv. Proton Torpedoes: Torpedoes Ability:Attack (target lock): Spend your target lock and discard this card to perform this attack. You may change up to 3 of your blank results to [focus] results.
················Proton Torpedoes: Torpedoes Ability:Attack (target lock): Spend your target lock and discard this card to perform this attack. You may change 1 of your [focus] results to a [critical hit] result.
················Blaster Turret: Weapon Range:1-2|Attack Value:3
················Blaster Turret: Turret Ability:Attack: Spend 1 focus token to perform this attack against 1 ship (even a ship outside your firing arc).

+ Epic Ships (61 Points, 2 Epic Points) +

········PS 3 - GR-75 Medium Transport (61 Points, 2 Epic Points) [Combat Retrofit (10 Points), EM Emitter (3 Points), Frequency Jammer (4 Points), Tactician (2 Points), Tibanna Gas Supplies (4 Points), •Dutyfree (2 Points), •Jan Dodonna (6 Points)]
········Rules: Coordinate, Jam, Recover, Reinforce
········Profiles:
················GR-75 Medium Transport (•Dutyfree, Combat Retrofit): Pilot Skill:3|Primary Weapon:|Energy Limit:4|Agility:0|Hull:10|Shields:5|Upgrade Bar:Crew x2, Cargo x3
················GR-75 Medium Transport: Size:Huge|Firing Arc:None
················Dutyfree: Energy Limit:+0|Huge Ship Title Ability:When performing a jam action, you may choose an enemy ship at Range 1-3 (instead of at Range 1-2).
················Combat Retrofit: Modification Ability:Increase your hull value by 2 and your shield value by 1.
················Jan Dodonna: Crew Ability:When another friendly ship at Range 1 is attacking, it may change 1 of its [hit] results to a [critical] result.
················Navigator : peut sélectionner une autre manœuvre a même couleur
················EM Emitter: Energy Limit:|Cargo Ability:When you obstruct an attack, the defender rolls 3 additional defense dice (instead of 1).
················Frequency Jammer: Energy Limit:|Cargo Ability:When you perform a jam action, choose 1 enemy ship that does not have a stress token and is at Range 1 of the jammed ship. The chosen ship receives 1 stress token.
················Tibanna Gas Supplies: Energy Limit:|Cargo Ability:Energy: You may discard this card to gain 3 energy.

++ Selection Rules ++

Barrel Roll
Boost
Coordinate
Evade
Focus
Jam
Recover
Reinforce
Target Lock

Created with BattleScribe (http://www.battlescribe.net)

_________________
"Ça, c'est bien !" -- Yuri Karpov, 2012
[url=http://www.wizards.com/Magic/PlaneswalkerPoints/6213638235]Conclave de selesnya[/url][img]http://pwp.wizards.com/6213638235/Scorecards/Landscape.png[/img]


Haut
 Profil  
 

Afficher les messages postés depuis:  Trier par  
Poster un nouveau sujet Répondre au sujet  [ 2 messages ] 

Heures au format UTC + 1 heure [ Heure d’été ]


Qui est en ligne

Utilisateurs parcourant ce forum: Aucun utilisateur enregistré et 1 invité


Vous ne pouvez pas poster de nouveaux sujets
Vous ne pouvez pas répondre aux sujets
Vous ne pouvez pas éditer vos messages
Vous ne pouvez pas supprimer vos messages
Vous ne pouvez pas joindre des fichiers

Rechercher:
Aller à:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Traduction par: phpBB-fr.com